- Win
- 50.0%
- ▼0.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 52
- Pick · Ban
- 0.10 · 0.36%
- as Support · any role
Low sample. 52 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
DominationSecondary
ShardsOffense Attack speed 100%Flex Adaptive force 51%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| OvergrowthFew games | 77% | 50.0% | 35.2–64.8% |
| AftershockFew games | 75% | 51.3% | 36.2–66.1% |
| ConditioningFew games | 69% | 50.0% | 34.5–65.5% |
| Font of LifeFew games | 58% | 50.0% | 33.2–66.9% |
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Cheap ShotFew games | 42% | 50.0% | 30.7–69.3% |
| Ultimate HunterFew games | 40% | 52.4% | 32.4–71.7% |
Questions
What keystone do Sejuani Support players take on RU?
Aftershock, with Domination as the secondary tree, is the most played page: 50% of 52 games in all ranks, patch 26.20, 57.7% win rate.
Which stat shards do Sejuani Support players pick?
Attack speed, Adaptive force, Health scaling: 40% of 52 games in all ranks, patch 26.20, 57.1% win rate.










