SejuaniSupport runes

Off-meta Support

Jungle92%Top5%Support3%
Win
50.0%
▼0.0 vs Support
LP a game
—
Not enough games
Games
52
Pick · Ban
0.10 · 0.36%
as Support · any role
Few games

How we measure

Low sample. 52 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
DominationSecondary
Most picked rune in each row
ShardsOffense Attack speed 100%Flex Adaptive force 51%Defense Health scaling 100%Set taken in 40% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games77%50.0%35.2–64.8%
AftershockFew games75%51.3%36.2–66.1%
ConditioningFew games69%50.0%34.5–65.5%
Font of LifeFew games58%50.0%33.2–66.9%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Cheap ShotFew games42%50.0%30.7–69.3%
Ultimate HunterFew games40%52.4%32.4–71.7%

Questions

What keystone do Sejuani Support players take on RU?

Aftershock, with Domination as the secondary tree, is the most played page: 50% of 52 games in all ranks, patch 26.20, 57.7% win rate.

Which stat shards do Sejuani Support players pick?

Attack speed, Adaptive force, Health scaling: 40% of 52 games in all ranks, patch 26.20, 57.1% win rate.