- Win
- 50.0%
- ▼0.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 62
- Pick · Ban
- 0.10 · 0.39%
- as Support · any role
Low sample. 62 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Attack speed 84%Flex Health scaling 88%Defense Health scaling 100%Set taken in 60% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| AftershockFew games | 90% | 50.0% | 37.3–62.7% |
| Font of LifeFew games | 90% | 50.0% | 37.3–62.7% |
| OvergrowthFew games | 82% | 54.9% | 41.4–67.7% |
| ConditioningFew games | 77% | 52.1% | 38.3–65.5% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 53% | 60.6% | 43.7–75.3% |
| Legend: AlacrityFew games | 48% | 60.0% | 42.3–75.4% |
Questions
What keystone do Sejuani Support players take on OCE?
Aftershock, with Precision as the secondary tree, is the most played page: 48% of 62 games in all ranks, patch 26.20, 63.3% win rate.
Which stat shards do Sejuani Support players pick?
Attack speed, Health scaling, Health scaling: 60% of 62 games in all ranks, patch 26.20, 54.1% win rate.










