SejuaniMid runes

Off-meta Mid

Jungle86%Top6%Support4%Mid3%
Win
60.9%
▲10.9 vs Mid
LP a game
—
Not enough games
Games
46
Pick · Ban
0.08 · 0.39%
as Mid · any role
Few games

How we measure

Low sample. 46 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 70%Flex Health scaling 86%Defense Health scaling 100%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
DemolishFew games78%66.7%50.3–79.8%
Second WindFew games54%68.0%48.4–82.8%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games61%64.3%45.8–79.3%
TranscendenceFew games59%66.7%47.8–81.4%
ScorchFew games48%63.6%43.0–80.3%
Arcane CometFew games46%66.7%45.4–82.8%

Questions

What keystone do Sejuani Mid players take on OCE?

Arcane Comet, with Resolve as the secondary tree, is the most played page: 46% of 46 games in all ranks, patch 26.20, 66.7% win rate.

Which stat shards do Sejuani Mid players pick?

Ability haste, Health scaling, Health scaling: 57% of 46 games in all ranks, patch 26.20, 69.2% win rate.