- Win
- 60.9%
- ▲10.9 vs Mid
- LP a game
- —
- Not enough games
- Games
- 46
- Pick · Ban
- 0.08 · 0.39%
- as Mid · any role
Low sample. 46 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
ResolveSecondary
ShardsOffense Ability haste 70%Flex Health scaling 86%Defense Health scaling 100%Set taken in 57% of games
Every rune with its win rate6 runes · 2 trees
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| DemolishFew games | 78% | 66.7% | 50.3–79.8% |
| Second WindFew games | 54% | 68.0% | 48.4–82.8% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 61% | 64.3% | 45.8–79.3% |
| TranscendenceFew games | 59% | 66.7% | 47.8–81.4% |
| ScorchFew games | 48% | 63.6% | 43.0–80.3% |
| Arcane CometFew games | 46% | 66.7% | 45.4–82.8% |
Questions
What keystone do Sejuani Mid players take on OCE?
Arcane Comet, with Resolve as the secondary tree, is the most played page: 46% of 46 games in all ranks, patch 26.20, 66.7% win rate.
Which stat shards do Sejuani Mid players pick?
Ability haste, Health scaling, Health scaling: 57% of 46 games in all ranks, patch 26.20, 69.2% win rate.










