SejuaniMid runes

Off-meta Mid

Jungle88%Top7%Support4%Mid1%
Win
43.2%
▼6.8 vs Mid
LP a game
−1.30
±3.37
Games
139
a win +20.6 · a loss −18.2
Pick · Ban
0.04 · 0.35%
as Mid · any role
Few games

How we measure

Low sample. 139 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
ResolvePrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Attack speed 91%Flex Health scaling 54%Defense Health scaling 86%Set taken in 42% of games
Every rune with its win rate11 runes · 3 trees
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
OvergrowthFew games71%42.4%33.2–52.3%
ConditioningFew games51%45.1%34.1–56.6%
DemolishFew games42%45.8%33.7–58.3%
Grasp of the UndyingFew games40%44.6%32.4–57.6%
Font of LifeFew games37%41.2%28.7–54.8%
AftershockFew games35%37.5%25.2–51.6%
Second WindFew games23%43.8%28.2–60.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Legend: AlacrityFew games46%40.6%29.5–52.9%
TriumphFew games40%37.5%26.0–50.6%
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Ultimate HunterFew games30%51.2%36.5–65.8%
Cheap ShotFew games25%42.9%28.0–59.1%

Questions

What keystone do Sejuani Mid players take on LAN?

Aftershock, with Precision as the secondary tree, is the most played page: 22% of 139 games in all ranks, patch 26.20, 43.3% win rate.

What other rune page do Sejuani Mid players use?

Grasp of the Undying with Precision: 19% of 139 games in all ranks, patch 26.20, 40.7% win rate.

Which stat shards do Sejuani Mid players pick?

Attack speed, Health scaling, Health scaling: 42% of 139 games in all ranks, patch 26.20, 42.4% win rate.