SejuaniMid runes

Off-meta Mid

Jungle89%Top7%Mid2%
Win
45.8%
▼4.2 vs Mid
LP a game
—
Not enough games
Games
48
Pick · Ban
0.05 · 0.27%
as Mid · any role
Few games

How we measure

Low sample. 48 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Attack speed 61%Flex Adaptive force 74%Defense Health scaling 61%Set taken in 38% of games
Every rune with its win rate5 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
ElectrocuteFew games79%47.4%32.5–62.7%
Grisly MementosFew games73%45.7%30.5–61.8%
Sudden ImpactFew games60%55.2%37.6–71.6%
Treasure HunterFew games56%59.3%40.7–75.5%
Resolve: every rune taken in 20 games or more, with its win rate
ResolveTakenWin95% range
Second WindFew games46%59.1%38.7–76.7%

Questions

What keystone do Sejuani Mid players take on JP?

Electrocute, with Resolve as the secondary tree, is the most played page: 48% of 48 games in all ranks, patch 26.20, 60.9% win rate.

Which stat shards do Sejuani Mid players pick?

Attack speed, Adaptive force, Health scaling: 38% of 48 games in all ranks, patch 26.20, 66.7% win rate.