- Win
- 45.8%
- ▼4.2 vs Mid
- LP a game
- —
- Not enough games
- Games
- 48
- Pick · Ban
- 0.05 · 0.27%
- as Mid · any role
Low sample. 48 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
ResolveSecondary
ShardsOffense Attack speed 61%Flex Adaptive force 74%Defense Health scaling 61%Set taken in 38% of games
Every rune with its win rate5 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| ElectrocuteFew games | 79% | 47.4% | 32.5–62.7% |
| Grisly MementosFew games | 73% | 45.7% | 30.5–61.8% |
| Sudden ImpactFew games | 60% | 55.2% | 37.6–71.6% |
| Treasure HunterFew games | 56% | 59.3% | 40.7–75.5% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| Second WindFew games | 46% | 59.1% | 38.7–76.7% |
Questions
What keystone do Sejuani Mid players take on JP?
Electrocute, with Resolve as the secondary tree, is the most played page: 48% of 48 games in all ranks, patch 26.20, 60.9% win rate.
Which stat shards do Sejuani Mid players pick?
Attack speed, Adaptive force, Health scaling: 38% of 48 games in all ranks, patch 26.20, 66.7% win rate.









