HecarimJungle build

31st of 42 Jungle

Jungle100%
Win
48.4%
▼1.6 vs Jungle
LP a game
+1.70
±1.74
Games
587
a win +22.5 · a loss −17.8
Pick · Ban
3.9 · 3.1%
as Jungle · any role

How we measure

Patch 26.21 started 21 Oct: showing the last 7 days, so some champion changes may not show yet.

Hecarim Jungle on ME, last 7 days: Spear of Shojin, Death's Dance, Endless Hunger; Stormraider's Surge + Precision; skill order Q > W > E (each the most played of 587 games).

Low sample. 587 games, fewer than 1,000. Read these numbers as rough.

Build

Most played of 587 games

Start

Gh

59% · 52.9% won

Spells

GhSm

93% · 48.1% won

Skills

starts Q W Q

46% · 60.0% won

Items 18.3% of games with a core

  1. Spear of Shojin
  2. Death's Dance
  3. Endless Hunger
4th
  • Eh81.8% won23% pick

47.4% won (27.3–68.3) · 19 games

BootsIonian Boots of Lucidity44% · 48.1% won

Skill path 43% of games · 59.3% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ13579
WW28101213
EE414151718
RR61116

Skills

Max order
  1. starts Q W QFew games46%60.0%65
  2. starts Q W EFew games41%43.1%58

Starting items

Gustwalker Hatchling59% · 52.9% won · 85 gamesFew games
  • Gustwalker Hatchling + Health Potion Few games32%45.7% won

Boots

Ionian Boots of Lucidity44% · 48.1% won · 256 games
  • Gluttonous Greaves 29%50.9% won
  • Mercury's Treads Few games11%41.8% won

Summoner spells

Ghost + Smite93% · 48.1% won · 547 games
  • Flash + Smite Few games5.6%45.5% won
Every option as a table20 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of Lucidity44%48.1%42.0%–54.2%256
Gluttonous Greaves29%50.9%43.4%–58.3%169
Mercury's TreadsFew games11%41.8%30.7%–53.7%67
Plated SteelcapsFew games9.9%41.4%29.6%–54.2%58
No bootsFew games4.9%62.1%44.0%–77.3%29
Starting items
Gustwalker HatchlingFew games59%52.9%42.4%–63.2%85
Gustwalker Hatchling + Health PotionFew games32%45.7%32.2%–59.8%46
Summoner spells
Ghost + Smite93%48.1%43.9%–52.3%547
Flash + SmiteFew games5.6%45.5%29.8%–62.0%33
Skill order
Max Q W E · starts Q W QFew games46%60.0%47.9%–71.0%65
Max Q W E · starts Q W EFew games41%43.1%31.2%–55.9%58
First 11 skill points
Q W Q E Q R Q W Q W RFew games43%59.3%46.6%–70.9%59
Q W E Q Q R Q W Q W RFew games39%38.9%27.0%–52.2%54
Finished items
Hubris36%49.8%43.1%–56.5%211
Black Cleaver35%50.7%43.9%–57.5%203
Axiom Arc18%52.9%43.4%–62.2%104
Maw of MalmortiusFew games16%48.4%38.4%–58.5%91
Serylda's GrudgeFew games6.6%56.4%41.0%–70.7%39
Voltaic CycloswordFew games4.9%58.6%40.7%–74.5%29
Sterak's GageFew games4.4%50.0%32.1%–67.9%26

Questions

What do Hecarim Jungle players build first on ME?

The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 3% of 587 games in all ranks, last 7 days, 47.4% win rate.

What skill order do Hecarim Jungle players use?

Most often they max Q, W, E and start Q, W, Q: 46% of 141 games with a skill order in all ranks, last 7 days, 60.0% win rate.

Which summoner spells do Hecarim Jungle players take?

Ghost and Smite, in 93% of 587 games in all ranks, last 7 days, 48.1% win rate.