- Win
- 52.9%
- ▲2.9 vs Support
- LP a game
- —
- Not enough games
- Games
- 34
- Pick · Ban
- 0.12 · 0.66%
- as Support · any role
Low sample. 34 games, fewer than 1,000. Read these numbers as rough.
Rune pages
ResolvePrimary
PrecisionSecondary
ShardsOffense Ability haste 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 74% of games
Every rune with its win rate6 runes · 2 trees
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 82% | 46.4% | 29.5–64.2% |
| Legend: HasteFew games | 79% | 48.2% | 30.7–66.0% |
| Resolve | Taken | Win | 95% range |
|---|---|---|---|
| RevitalizeFew games | 85% | 51.7% | 34.4–68.6% |
| ConditioningFew games | 76% | 46.2% | 28.8–64.5% |
| Font of LifeFew games | 74% | 52.0% | 33.5–70.0% |
| AftershockFew games | 71% | 50.0% | 31.4–68.6% |
Questions
What keystone do Zac Support players take on ME?
Aftershock, with Precision as the secondary tree, is the most played page: 71% of 34 games in all ranks, patch 26.20, 50.0% win rate.
Which stat shards do Zac Support players pick?
Ability haste, Adaptive force, Health scaling: 74% of 34 games in all ranks, patch 26.20, 44.0% win rate.










