- Win
- 45.0%
- ▼5.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 40
- Pick · Ban
- 0.06 · 13.0%
- as Support · any role
Fizz Support on OCE, last 7 days: Electrocute + Precision; skill order E > W > Q (each the most played of 40 games).
Low sample. 40 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 80% of games
Every rune with its win rate4 runes · 1 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 95% | 44.7% | 30.2–60.3% |
| Grisly MementosFew games | 88% | 40.0% | 25.6–56.4% |
| ElectrocuteFew games | 83% | 39.4% | 24.7–56.3% |
| Treasure HunterFew games | 78% | 38.7% | 23.7–56.2% |
Questions
What keystone do Fizz Support players take on OCE?
Electrocute, with Precision as the secondary tree, is the most played page: 40% of 40 games in all ranks, last 7 days, 50.0% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 80% of 40 games in all ranks, last 7 days, 43.8% win rate.








