FizzSupport runes

Off-meta Support

Mid87%Jungle8%Support1%
Win
45.0%
▼5.0 vs Support
LP a game
—
Not enough games
Games
40
Pick · Ban
0.06 · 13.0%
as Support · any role
Few games

How we measure

Fizz Support on OCE, last 7 days: Electrocute + Precision; skill order E > W > Q (each the most played of 40 games).

Low sample. 40 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 80% of games
Every rune with its win rate4 runes · 1 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games95%44.7%30.2–60.3%
Grisly MementosFew games88%40.0%25.6–56.4%
ElectrocuteFew games83%39.4%24.7–56.3%
Treasure HunterFew games78%38.7%23.7–56.2%

Questions

What keystone do Fizz Support players take on OCE?

Electrocute, with Precision as the secondary tree, is the most played page: 40% of 40 games in all ranks, last 7 days, 50.0% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 80% of 40 games in all ranks, last 7 days, 43.8% win rate.