- Win
- 45.9%
- ▼4.1 vs Top
- LP a game
- —
- Not enough games
- Games
- 98
- Pick · Ban
- 0.14 · 13.4%
- as Top · any role
Fizz Top on OCE, last 7 days: Electrocute + Sorcery; skill order E > W > Q (each the most played of 98 games).
Low sample. 98 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 74%Flex Adaptive force 100%Defense Health scaling 70%Set taken in 57% of games
Every rune with its win rate9 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 78% | 43.4% | 32.9–54.6% |
| ElectrocuteFew games | 76% | 43.2% | 32.6–54.6% |
| Grisly MementosFew games | 76% | 43.2% | 32.6–54.6% |
| Treasure HunterFew games | 60% | 47.5% | 35.3–60.0% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 55% | 46.3% | 33.7–59.4% |
| ScorchFew games | 32% | 45.2% | 29.2–62.2% |
| Manaflow BandFew games | 26% | 52.0% | 33.5–70.0% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| Coup de GraceFew games | 43% | 50.0% | 35.5–64.5% |
| TriumphFew games | 38% | 48.7% | 33.5–64.1% |
Questions
What keystone do Fizz Top players take on OCE?
Electrocute, with Sorcery as the secondary tree, is the most played page: 43% of 98 games in all ranks, last 7 days, 40.5% win rate.
Which stat shards do Fizz Top players pick?
Adaptive force, Adaptive force, Health scaling: 57% of 98 games in all ranks, last 7 days, 48.2% win rate.













