- Win
- 53.0%
- ▲3.0 vs Support
- LP a game
- —
- Not enough games
- Games
- 66
- Pick · Ban
- 0.13 · 11.8%
- as Support · any role
Fizz Support on RU, patch 26.20: Electrocute + Precision (each the most played of 66 games).
Low sample. 66 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
PrecisionSecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 89%Defense Health scaling 100%Set taken in 82% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 100% | 53.0% | 41.2–64.6% |
| ElectrocuteFew games | 91% | 55.0% | 42.5–66.9% |
| Grisly MementosFew games | 83% | 50.9% | 38.1–63.6% |
| Treasure HunterFew games | 80% | 56.6% | 43.3–69.1% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 65% | 55.8% | 41.1–69.6% |
| Coup de GraceFew games | 61% | 57.5% | 42.2–71.5% |
Questions
What keystone do Fizz Support players take on RU?
Electrocute, with Precision as the secondary tree, is the most played page: 58% of 66 games in all ranks, patch 26.20, 60.5% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 82% of 66 games in all ranks, patch 26.20, 53.7% win rate.










