FizzSupport runes

Off-meta Support

Mid86%Jungle8%Top3%Support2%
Win
53.0%
▲3.0 vs Support
LP a game
—
Not enough games
Games
66
Pick · Ban
0.13 · 11.8%
as Support · any role
Few games

How we measure

Fizz Support on RU, patch 26.20: Electrocute + Precision (each the most played of 66 games).

Low sample. 66 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
PrecisionSecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 89%Defense Health scaling 100%Set taken in 82% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games100%53.0%41.2–64.6%
ElectrocuteFew games91%55.0%42.5–66.9%
Grisly MementosFew games83%50.9%38.1–63.6%
Treasure HunterFew games80%56.6%43.3–69.1%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games65%55.8%41.1–69.6%
Coup de GraceFew games61%57.5%42.2–71.5%

Questions

What keystone do Fizz Support players take on RU?

Electrocute, with Precision as the secondary tree, is the most played page: 58% of 66 games in all ranks, patch 26.20, 60.5% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 82% of 66 games in all ranks, patch 26.20, 53.7% win rate.