HecarimJungle build

15th of 46 Jungle

Jungle99%
Win
50.5%
▲0.5 vs Jungle
LP a game
+4.10
±1.13
Games
1,499
a win +24.6 · a loss −16.6
Pick · Ban
2.8 · 2.1%
as Jungle · any role

How we measure

Patch 26.21 started 21 Oct: showing the last 7 days, so some champion changes may not show yet.

Hecarim Jungle on RU, last 7 days: Spear of Shojin, Death's Dance, Endless Hunger; Stormraider's Surge + Precision; skill order Q > W > E (each the most played of 1,499 games).

Build

Most played of 1,499 games

Start

Gh

52% · 48.8% won

Spells

GhSm

91% · 50.1% won

Skills

starts Q W E

49% · 42.5% won

Items 12.0% of games with a core

  1. Spear of Shojin
  2. Death's Dance
  3. Endless Hunger
4th
  • Eh64.3% won16% pick
  • Mo61.5% won15% pick
  • Dd36.4% won13% pick

44.4% won (24.6–66.3) · 18 games

BootsIonian Boots of Lucidity49% · 47.7% won

Skill path 43% of games · 43.8% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW28101213
EE314151718
RR61116

Skills

Max order
  1. starts Q W E49%42.5%113
  2. starts Q W QFew games38%58.1%86

Starting items

Gustwalker Hatchling52% · 48.8% won · 121 games
  • Gustwalker Hatchling + Health Potion Few games39%52.2% won

Boots

Ionian Boots of Lucidity49% · 47.7% won · 734 games
  • Gluttonous Greaves 25%58.1% won
  • Mercury's Treads 10%50.0% won

Summoner spells

Ghost + Smite91% · 50.1% won · 1,371 games
  • Flash + Smite Few games6.2%49.5% won
  • Smite + Ignite Few games2.3%68.6% won
Every option as a table24 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Boots
Ionian Boots of Lucidity49%47.7%44.1%–51.3%734
Gluttonous Greaves25%58.1%53.1%–63.0%382
Mercury's Treads10%50.0%42.1%–57.9%150
Plated Steelcaps8.1%47.5%38.9%–56.3%122
No bootsFew games4.5%44.8%33.5%–56.6%67
Starting items
Gustwalker Hatchling52%48.8%40.0%–57.6%121
Gustwalker Hatchling + Health PotionFew games39%52.2%42.0%–62.2%90
Summoner spells
Ghost + Smite91%50.1%47.5%–52.8%1,371
Flash + SmiteFew games6.2%49.5%39.5%–59.4%93
Smite + IgniteFew games2.3%68.6%52.0%–81.5%35
Skill order
Max Q W E · starts Q W E49%42.5%33.8%–51.7%113
Max Q W E · starts Q W QFew games38%58.1%47.6%–68.0%86
First 11 skill points
Q W E Q Q R Q W Q W RFew games43%43.8%34.3%–53.7%96
Q W Q E Q R Q W Q W RFew games36%56.3%45.3%–66.6%80
Finished items
Hubris41%53.8%49.8%–57.7%614
Black Cleaver33%53.7%49.3%–58.0%501
Maw of Malmortius16%54.2%47.9%–60.5%236
Axiom Arc9.9%52.0%44.0%–59.9%148
Serylda's Grudge7.0%60.0%50.4%–68.9%105
Voltaic CycloswordFew games5.3%60.0%49.1%–70.0%80
Sterak's GageFew games4.9%50.7%39.5%–61.8%73
EclipseFew games4.2%55.6%43.3%–67.2%63
Serpent's FangFew games3.1%59.6%45.3%–72.4%47
Trinity ForceFew games2.5%59.5%43.5%–73.7%37

Questions

What do Hecarim Jungle players build first on RU?

The most played core is Spear of Shojin, then Death's Dance, then Endless Hunger: 1% of 1,499 games in all ranks, last 7 days, 44.4% win rate.

What skill order do Hecarim Jungle players use?

Most often they max Q, W, E and start Q, W, E: 49% of 229 games with a skill order in all ranks, last 7 days, 42.5% win rate.

Which summoner spells do Hecarim Jungle players take?

Ghost and Smite, in 91% of 1,499 games in all ranks, last 7 days, 50.1% win rate.