- Win
- 37.2%
- ▼12.8 vs Support
- LP a game
- —
- Not enough games
- Games
- 43
- Pick · Ban
- 0.05 · 6.7%
- as Support · any role
Fizz Support on SG, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 43 games).
Low sample. 43 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 79% of games
Every rune with its win rate6 runes · 2 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden ImpactFew games | 84% | 36.1% | 22.5–52.4% |
| Grisly MementosFew games | 81% | 37.1% | 23.2–53.7% |
| ElectrocuteFew games | 77% | 36.4% | 22.2–53.4% |
| Treasure HunterFew games | 77% | 39.4% | 24.7–56.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 49% | 38.1% | 20.8–59.1% |
| ScorchFew games | 49% | 38.1% | 20.8–59.1% |
Questions
What keystone do Fizz Support players take on SG?
Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 43 games in all ranks, patch 26.20, 31.8% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 79% of 43 games in all ranks, patch 26.20, 41.2% win rate.










