FizzSupport runes

Off-meta Support

Mid89%Jungle8%Support1%
Win
37.2%
▼12.8 vs Support
LP a game
—
Not enough games
Games
43
Pick · Ban
0.05 · 6.7%
as Support · any role
Few games

How we measure

Fizz Support on SG, patch 26.20: Electrocute + Sorcery; skill order E > W > Q (each the most played of 43 games).

Low sample. 43 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 100%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 79% of games
Every rune with its win rate6 runes · 2 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden ImpactFew games84%36.1%22.5–52.4%
Grisly MementosFew games81%37.1%23.2–53.7%
ElectrocuteFew games77%36.4%22.2–53.4%
Treasure HunterFew games77%39.4%24.7–56.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games49%38.1%20.8–59.1%
ScorchFew games49%38.1%20.8–59.1%

Questions

What keystone do Fizz Support players take on SG?

Electrocute, with Sorcery as the secondary tree, is the most played page: 51% of 43 games in all ranks, patch 26.20, 31.8% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 79% of 43 games in all ranks, patch 26.20, 41.2% win rate.