NaafiriJungle build

29th of 40 Jungleup 1 place, was C since 26.20

Jungle63%Mid26%Top7%
Win
49.3%
▼0.7 vs Jungle
LP a game
+1.20
±0.29
Games
19.2k
a win +20.8 · a loss −18.0
Pick · Ban
2.5 · 6.0%
as Jungle · any role

How we measure

Naafiri Jungle on TR, patch 26.21: Hubris, Voltaic Cyclosword, Axiom Arc; Conqueror + Inspiration; skill order Q > E > W (each the most played of 19,223 games).

Build

Most played of 19,223 games

Start

SpHp

49% · 48.6% won

Spells

FlSm

98% · 49.3% won

Skills

starts Q E W

83% · 49.7% won

Items 17.8% of games with a core

  1. Hubris
  2. Voltaic Cyclosword
  3. Axiom Arc
4th
  • Sg59.2%won40% · 761pick, 761 games
  • Eo60.8%won26% · 501pick, 501 games
  • Dd55.8%won16% · 298pick, 298 games
5th
  • Ga61.5%won29% · 264pick, 264 games
  • Dd61.0%won21% · 191pick, 191 games
  • Sg62.6%won15% · 132pick, 132 games

54.8% won (52.9–56.7) · 2,660 games

4th: of the 1,905 games with this core that reached it · 5th: of the 910 games with this core that reached it. Win rates there are pulled toward the champion's rate at the slot, because a few games say little.

BootsIonian Boots of Lucidity45% · 48.9% won

Skill path 79% of games · 50.7% won

Skill path: the first 11 points measured, levels 12 to 18 from the max order
Ability123456789101112131415161718
QQ14579
WW314151718
EE28101213
RR61116

Core items

First three finished, in the order bought
  1. Hubris › Voltaic Cyclosword › Axiom Arc2,660 gamesMost played18%54.8%53% to 57%
  2. Voltaic Cyclosword › Black Cleaver › Death's Dance2,053 games14%54.2%52% to 56%
  3. Voltaic Cyclosword › Axiom Arc › Serylda's Grudge1,429 games9.6%55.9%53% to 58%
  4. Hubris › Voltaic Cyclosword › Serylda's Grudge524 games3.5%49.6%45% to 54%
  5. Voltaic Cyclosword › Axiom Arc › Edge of Night441 games3.0%54.0%49% to 59%
  6. Voltaic Cyclosword › Axiom Arc › Death's Dance398 games2.7%50.7%46% to 56%
  7. Eclipse › Black Cleaver › Death's Dance323 games2.2%46.8%41% to 52%
  8. Hubris › Voltaic Cyclosword › Death's Dance311 games2.1%47.6%42% to 53%

Skills

Max order
  1. starts Q E W83%49.7%15,622
  2. starts Q W E5.5%52.2%1,042
  3. starts Q E Q4.7%49.3%878
  4. starts Q E W3.3%46.4%631
  5. starts Q W E1.7%43.9%330

Starting items

Scorchclaw Pup + Health Potion49% · 48.6% won · 9,393 games
  • Scorchclaw Pup Highest win31%51.5% won
  • Gustwalker Hatchling + Health Potion 11%46.2% won

Boots

Ionian Boots of Lucidity45% · 48.9% won · 8,697 games
  • Plated Steelcaps 22%48.8% won
  • No boots 14%46.5% won

Summoner spells

Flash + Smite98% · 49.3% won · 18,898 games
  • Smite + Ignite 1.5%49.0% won
Every option as a table58 options
Every build option with its pick, win rate and 95% range
OptionPickWin95% rangeGames
Core items
Hubris › Voltaic Cyclosword › Axiom Arc18%54.8%52.9%–56.7%2,660
Voltaic Cyclosword › Black Cleaver › Death's Dance14%54.2%52.1%–56.4%2,053
Voltaic Cyclosword › Axiom Arc › Serylda's Grudge9.6%55.9%53.3%–58.5%1,429
Hubris › Voltaic Cyclosword › Serylda's Grudge3.5%49.6%45.4%–53.9%524
Voltaic Cyclosword › Axiom Arc › Edge of Night3.0%54.0%49.3%–58.6%441
Voltaic Cyclosword › Axiom Arc › Death's Dance2.7%50.7%45.9%–55.6%398
Eclipse › Black Cleaver › Death's Dance2.2%46.8%41.4%–52.2%323
Hubris › Voltaic Cyclosword › Death's Dance2.1%47.6%42.1%–53.1%311
4th item, of 9,042 games that reached it
Death's Dance24%56.4%54.3%–58.4%2,212
Edge of Night17%57.9%55.4%–60.3%1,514
Serylda's Grudge15%58.3%55.6%–60.9%1,361
Guardian Angel9.3%64.2%60.9%–67.4%836
Spear of Shojin6.2%59.1%55.0%–63.1%562
Serpent's Fang5.5%54.2%49.8%–58.5%500
5th item, of 3,792 games that reached it
Guardian Angel31%61.0%58.1%–63.7%1,161
Death's Dance14%59.2%55.0%–63.4%525
Edge of Night11%59.1%54.4%–63.7%428
Serylda's Grudge7.2%62.9%57.0%–68.4%272
Maw of Malmortius5.9%51.8%45.3%–58.3%222
Serpent's Fang4.6%62.4%55.0%–69.3%173
6th item, of 435 games that reached it
Guardian Angel28%59.0%50.1%–67.3%122
Death's DanceFew games11%55.1%41.3%–68.2%49
Edge of NightFew games8.1%57.1%40.9%–72.0%35
Serpent's FangFew games6.2%51.9%34.0%–69.3%27
Youmuu's GhostbladeFew games6.0%84.6%66.5%–93.9%26
EclipseFew games5.5%66.7%46.7%–82.0%24
Boots
Ionian Boots of Lucidity45%48.9%47.9%–50.0%8,697
Plated Steelcaps22%48.8%47.3%–50.3%4,231
No boots14%46.5%44.7%–48.4%2,758
Mercury's Treads11%51.7%49.5%–53.8%2,044
Gluttonous Greaves7.2%55.0%52.4%–57.6%1,394
Starting items
Scorchclaw Pup + Health Potion49%48.6%47.6%–49.7%9,393
Scorchclaw Pup31%51.5%50.2%–52.7%5,987
Gustwalker Hatchling + Health Potion11%46.2%44.1%–48.4%2,045
Gustwalker Hatchling6.5%47.9%45.1%–50.6%1,256
Summoner spells
Flash + Smite98%49.3%48.6%–50.0%18,898
Smite + Ignite1.5%49.0%43.3%–54.7%294
Skill order
Max Q E W · starts Q E W83%49.7%48.9%–50.4%15,622
Max Q E W · starts Q W E5.5%52.2%49.2%–55.2%1,042
Max Q E W · starts Q E Q4.7%49.3%46.0%–52.6%878
Max Q W E · starts Q E W3.3%46.4%42.6%–50.3%631
Max Q W E · starts Q W E1.7%43.9%38.7%–49.3%330
First 11 skill points
Q E W Q Q R Q E Q E R79%50.7%49.9%–51.5%14,234
Q W E Q Q R Q E Q E R5.0%54.1%50.8%–57.3%904
Q E Q W Q R Q E Q E R4.3%50.3%46.8%–53.8%784
Q E W Q Q R Q E Q W R1.3%48.3%42.1%–54.6%238
Q E W Q Q R Q W Q W R1.3%47.0%40.7%–53.4%234
Q E W Q Q R Q W Q E R1.2%45.2%38.8%–51.8%219
Finished items
Death's Dance35%54.1%52.9%–55.3%6,648
Black Cleaver31%51.1%49.9%–52.4%6,048
Serylda's Grudge24%56.1%54.7%–57.6%4,526
Eclipse18%48.6%46.9%–50.2%3,372
Edge of Night17%55.4%53.7%–57.1%3,316
Guardian Angel11%62.5%60.4%–64.5%2,139
Spear of Shojin11%52.9%50.7%–55.1%2,039
Serpent's Fang7.2%53.1%50.5%–55.8%1,387
Maw of Malmortius5.0%51.9%48.7%–55.0%960
Bastionbreaker3.8%56.0%52.4%–59.6%732

Questions

What do Naafiri Jungle players build first on TR?

The most played core is Hubris, then Voltaic Cyclosword, then Axiom Arc: 14% of 19,223 games in all ranks, patch 26.21, 54.8% win rate.

What skill order do Naafiri Jungle players use?

Most often they max Q, E, W and start Q, E, W: 83% of 18,867 games with a skill order in all ranks, patch 26.21, 49.7% win rate.

Which summoner spells do Naafiri Jungle players take?

Flash and Smite, in 98% of 19,223 games in all ranks, patch 26.21, 49.3% win rate.