SeraphineTop runes

Off-meta Top

Support95%Top<1%
Win
45.8%
▼4.2 vs Top
LP a game
—
Not enough games
Games
72
Pick · Ban
0.02 · 3.1%
as Top · any role
Few games

How we measure

Low sample. 72 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 92%Flex Adaptive force 100%Defense Health 92%Set taken in 76% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games93%44.8%33.5–56.6%
TranscendenceFew games89%45.3%33.7–57.4%
Arcane CometFew games76%45.5%33.0–58.5%
ScorchFew games74%45.3%32.7–58.6%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games58%52.4%37.7–66.6%
Biscuit DeliveryFew games56%55.0%39.8–69.3%

Questions

What keystone do Seraphine Top players take on TR?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 56% of 72 games in all ranks, patch 26.20, 50.0% win rate.

Which stat shards do Seraphine Top players pick?

Ability haste, Adaptive force, Health: 76% of 72 games in all ranks, patch 26.20, 50.9% win rate.