- Win
- 51.7%
- ▲1.7 vs Top
- LP a game
- —
- Not enough games
- Games
- 60
- Pick · Ban
- 0.02 · 14.1%
- as Top · any role
Low sample. 60 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Ability haste 77%Flex Adaptive force 100%Defense Health 66%Set taken in 52% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 75% | 55.6% | 41.2–69.1% |
| Manaflow BandFew games | 72% | 53.5% | 38.9–67.5% |
| ScorchFew games | 50% | 50.0% | 33.2–66.9% |
| Arcane CometFew games | 47% | 53.6% | 35.8–70.5% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 40% | 45.8% | 27.9–64.9% |
| Biscuit DeliveryFew games | 33% | 45.0% | 25.8–65.8% |
Questions
What keystone do Seraphine Top players take on LAN?
Arcane Comet, with Inspiration as the secondary tree, is the most played page: 35% of 60 games in all ranks, patch 26.20, 52.4% win rate.
Which stat shards do Seraphine Top players pick?
Ability haste, Adaptive force, Health: 52% of 60 games in all ranks, patch 26.20, 45.2% win rate.










