SeraphineTop runes

Off-meta Top

Support94%Bot3%Top<1%
Win
51.7%
▲1.7 vs Top
LP a game
—
Not enough games
Games
60
Pick · Ban
0.02 · 14.1%
as Top · any role
Few games

How we measure

Low sample. 60 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 77%Flex Adaptive force 100%Defense Health 66%Set taken in 52% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games75%55.6%41.2–69.1%
Manaflow BandFew games72%53.5%38.9–67.5%
ScorchFew games50%50.0%33.2–66.9%
Arcane CometFew games47%53.6%35.8–70.5%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games40%45.8%27.9–64.9%
Biscuit DeliveryFew games33%45.0%25.8–65.8%

Questions

What keystone do Seraphine Top players take on LAN?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 35% of 60 games in all ranks, patch 26.20, 52.4% win rate.

Which stat shards do Seraphine Top players pick?

Ability haste, Adaptive force, Health: 52% of 60 games in all ranks, patch 26.20, 45.2% win rate.