SeraphineTop runes

Off-meta Top

Support95%Top<1%
Win
43.4%
▼6.6 vs Top
LP a game
—
Not enough games
Games
76
Pick · Ban
0.02 · 3.1%
as Top · any role
Few games

How we measure

Low sample. 76 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
InspirationSecondary
Most picked rune in each row
ShardsOffense Ability haste 92%Flex Adaptive force 100%Defense Health 92%Set taken in 76% of games
Every rune with its win rate6 runes · 2 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games93%42.3%31.5–53.9%
TranscendenceFew games89%42.7%31.6–54.5%
Arcane CometFew games78%42.4%30.6–55.1%
ScorchFew games75%42.1%30.2–55.0%
Inspiration: every rune taken in 20 games or more, with its win rate
InspirationTakenWin95% range
Cosmic InsightFew games61%47.8%34.1–61.9%
Biscuit DeliveryFew games58%50.0%35.8–64.2%

Questions

What keystone do Seraphine Top players take on TR?

Arcane Comet, with Inspiration as the secondary tree, is the most played page: 58% of 76 games in all ranks, patch 26.20, 45.5% win rate.

Which stat shards do Seraphine Top players pick?

Ability haste, Adaptive force, Health: 76% of 76 games in all ranks, patch 26.20, 48.3% win rate.