- Win
- 43.4%
- ▼6.6 vs Top
- LP a game
- —
- Not enough games
- Games
- 76
- Pick · Ban
- 0.02 · 3.1%
- as Top · any role
Low sample. 76 games, fewer than 1,000. Read these numbers as rough.
Rune pages
SorceryPrimary
InspirationSecondary
ShardsOffense Ability haste 92%Flex Adaptive force 100%Defense Health 92%Set taken in 76% of games
Every rune with its win rate6 runes · 2 trees
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| Manaflow BandFew games | 93% | 42.3% | 31.5–53.9% |
| TranscendenceFew games | 89% | 42.7% | 31.6–54.5% |
| Arcane CometFew games | 78% | 42.4% | 30.6–55.1% |
| ScorchFew games | 75% | 42.1% | 30.2–55.0% |
| Inspiration | Taken | Win | 95% range |
|---|---|---|---|
| Cosmic InsightFew games | 61% | 47.8% | 34.1–61.9% |
| Biscuit DeliveryFew games | 58% | 50.0% | 35.8–64.2% |
Questions
What keystone do Seraphine Top players take on TR?
Arcane Comet, with Inspiration as the secondary tree, is the most played page: 58% of 76 games in all ranks, patch 26.20, 45.5% win rate.
Which stat shards do Seraphine Top players pick?
Ability haste, Adaptive force, Health: 76% of 76 games in all ranks, patch 26.20, 48.3% win rate.










