MilioMid runes

Off-meta Mid

Support100%Mid<1%
Win
30.6%
▼19.4 vs Mid
LP a game
—
Not enough games
Games
36
Pick · Ban
0.00 · 1.1%
as Mid · any role
Few games

How we measure

Milio Mid on VN, patch 26.21: Summon Aery + Resolve; skill order Q > E > W (each the most played of 36 games).

Low sample. 36 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
SorceryPrimary
ResolveSecondary
Most picked rune in each row
ShardsOffense Ability haste 52%Flex Adaptive force 100%Defense Health scaling 100%Set taken in 42% of games
Every rune with its win rate4 runes · 1 trees
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Manaflow BandFew games92%30.3%17.4–47.3%
ScorchFew games89%25.0%13.3–42.1%
TranscendenceFew games86%25.8%13.7–43.3%
Summon AeryFew games61%31.8%16.4–52.7%

Questions

What keystone do Milio Mid players take on VN?

Summon Aery, with Resolve as the secondary tree, is the most played page: 31% of 36 games in all ranks, patch 26.21, 9.1% win rate.

Which stat shards do Milio Mid players pick?

Ability haste, Adaptive force, Health scaling: 42% of 36 games in all ranks, patch 26.21, 26.7% win rate.