- Win
- 40.7%
- ▼9.2 vs Support
- LP a game
- +0.90
- ±5.82
- Games
- 113
- a win +35.9 · a loss −23.4
- Pick · Ban
- 0.04 · 3.1%
- as Support · any role
Fizz Support, patch 26.21: Electrocute + Sorcery; skill order E > W > Q (each the most played of 113 games).
Low sample. 113 games, fewer than 1,000. Read these numbers as rough.
Rune pages
DominationPrimary
SorcerySecondary
ShardsOffense Adaptive force 88%Flex Adaptive force 100%Defense Health scaling 64%Set taken in 55% of games
Every rune with its win rate9 runes · 3 trees
| Domination | Taken | Win | 95% range |
|---|---|---|---|
| Sudden Impact | 97% | 41.8% | 33.0–51.2% |
| Treasure HunterFew games | 87% | 40.8% | 31.6–50.7% |
| Grisly MementosFew games | 80% | 37.8% | 28.5–48.1% |
| ElectrocuteFew games | 68% | 40.3% | 30.0–51.4% |
| Dark HarvestFew games | 26% | 41.4% | 25.5–59.3% |
| Sorcery | Taken | Win | 95% range |
|---|---|---|---|
| TranscendenceFew games | 52% | 42.4% | 30.6–55.1% |
| ScorchFew games | 40% | 42.2% | 29.0–56.7% |
| Precision | Taken | Win | 95% range |
|---|---|---|---|
| TriumphFew games | 36% | 34.2% | 21.6–49.5% |
| Coup de GraceFew games | 35% | 35.0% | 22.1–50.5% |
Questions
What keystone do Fizz Support players take on all servers?
Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 113 games in Master and above, patch 26.21, 41.2% win rate.
What other rune page do Fizz Support players use?
Dark Harvest with Precision: 20% of 113 games in Master and above, patch 26.21, 39.1% win rate.
Which stat shards do Fizz Support players pick?
Adaptive force, Adaptive force, Health scaling: 55% of 113 games in Master and above, patch 26.21, 38.7% win rate.













