FizzSupport runes

Off-meta Support

Mid83%Jungle12%Top4%Support1%
Win
40.7%
▼9.2 vs Support
LP a game
+0.90
±5.82
Games
113
a win +35.9 · a loss −23.4
Pick · Ban
0.04 · 3.1%
as Support · any role
Few games

How we measure

Fizz Support, patch 26.21: Electrocute + Sorcery; skill order E > W > Q (each the most played of 113 games).

Low sample. 113 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Keystone pages · the most picked rune in each row
DominationPrimary
SorcerySecondary
Most picked rune in each row
ShardsOffense Adaptive force 88%Flex Adaptive force 100%Defense Health scaling 64%Set taken in 55% of games
Every rune with its win rate9 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact97%41.8%33.0–51.2%
Treasure HunterFew games87%40.8%31.6–50.7%
Grisly MementosFew games80%37.8%28.5–48.1%
ElectrocuteFew games68%40.3%30.0–51.4%
Dark HarvestFew games26%41.4%25.5–59.3%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
TranscendenceFew games52%42.4%30.6–55.1%
ScorchFew games40%42.2%29.0–56.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
TriumphFew games36%34.2%21.6–49.5%
Coup de GraceFew games35%35.0%22.1–50.5%

Questions

What keystone do Fizz Support players take on all servers?

Electrocute, with Sorcery as the secondary tree, is the most played page: 45% of 113 games in Master and above, patch 26.21, 41.2% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 20% of 113 games in Master and above, patch 26.21, 39.1% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 55% of 113 games in Master and above, patch 26.21, 38.7% win rate.