- Win
- 51.7%
- ▲1.7 vs Support
- LP a game
- +2.90
- ±0.07
- Games
- 366.6k
- a win +22.2 · a loss −18.1
- Pick · Ban
- 5.0 · 3.3%
- as Support · any role
Build
Items 14.1% of games with a core · 61.9% won
- Echoes of Helia
- Moonstone Renewer
- Ardent Censer
- R
60.5% won20% pick - S
60.2% won16% pick - M
59.1% won14% pick
- R
46.4% won16% pick - D
52.3% won13% pick - S
47.2% won11% pick
61.9% won (61.2–62.6) · 17,352 games
Start
- Health Potion ×2
79% · 51.7% won
Boots
- Ionian Boots of Lucidity
88% · 52.5% won
Spells
- Flash
- Heal
83% · 52.0% won
or E
F
13%
Skills · max
30% · 53.4% won
or ›› 2.8%









Runes Summon Aery + Resolve
or Summon Aery + Inspiration 14%
Lanes you meet
Toughest
- Malphite50.9%−3.1 points against what the two win rates suggest1,521 · met 0.4%
- Blitzcrank48.7%−2.1 points against what the two win rates suggest13,362 · met 3.6%
Best
Across ranks
Iron to Silver11th of 43
Gold and Platinum8th of 43
Emerald and Diamond12th of 38
Master+29th of 38
Under each tier: win rate, LP a game ▲▼ with its ±95%, games.
Best partners
- Amumu6,931 games56.1%
- Wukong13,310 games54.6%
- Jinx47,324 games54.0%−0.3
Other Support picks
LP by rank10 tiers
Net LP a game by rank
LP a game95% rangeRank averageSmall sample
By rank
| Rank | Games | Win rate | A win | A loss | LP a game |
|---|---|---|---|---|---|
| Iron6,204 games | 6,204 | 50.9% | +20.6 | −17.9 | +1.70rank +0.62, ±0.50, the 95% range, over 6,204 games |
| Bronze23,965 games | 23,965 | 51.6% | +22.3 | −16.8 | +3.50rank +2.50, ±0.26, the 95% range, over 23,965 games |
| Silver46,007 games | 46,007 | 52.4% | +22.2 | −17.2 | +3.60rank +2.38, ±0.19, the 95% range, over 46,007 games |
| Gold72,006 games | 72,006 | 52.6% | +22.0 | −17.5 | +3.40rank +2.22, ±0.15, the 95% range, over 72,006 games |
| Platinum83,031 games | 83,031 | 51.9% | +21.7 | −17.9 | +2.80rank +1.86, ±0.14, the 95% range, over 83,031 games |
| Emerald72,512 games | 72,512 | 51.5% | +21.4 | −18.3 | +2.30rank +1.49, ±0.15, the 95% range, over 72,512 games |
| Diamond34,222 games | 34,222 | 50.7% | +21.9 | −18.0 | +2.50rank +1.94, ±0.22, the 95% range, over 34,222 games |
| Master16,584 games | 16,584 | 49.1% | +30.0 | −25.0 | +2.20rank +2.07, ±0.45, the 95% range, over 16,584 games |
| Grandmaster939 games | 939 | 50.1% | +29.2 | −25.6 | +1.80rank +0.83, ±1.84, the 95% range, over 939 games |
| Challenger277 games | 277 | 54.7% | +25.9 | −26.7 | +2.00rank +0.54, ±3.25, the 95% range, over 277 games |
A win and a loss
Win rate by game length7 lengths
Win, pick and LP by patch2 patches
| Patch | Win rate | Pick | Ban | LP a game | Games |
|---|---|---|---|---|---|
| 26.20 | 51.7%, 52% to 52%, the 95% range | 5.0% | 3.3% | +2.90, ±0.07, the 95% range, over 355,747 games | 366,619 |
| 26.19 | 51.5%, 51% to 52%, the 95% range | 5.3% | 3.8% | +2.50, ±0.11, the 95% range, over 135,436 games | 138,861 |
Questions
Is Milio Support good right now?
Grade A, 9th of 42 Support picks: 51.7% won over 366,619 games in all ranks, patch 26.20.
How much LP does Milio Support net a game?
+2.90 LP a game (±0.07) in all ranks, patch 26.20, against a rank average of +2.02.
Which lanes are hardest for Milio Support?
Against what the two champions' win rates suggest, the toughest lanes in all ranks, patch 26.20 are Malphite (50.9%), Blitzcrank (48.7%).
Who does Milio Support win most with?
Rammus Jungle: the pair won 56.7% of 5,546 games in all ranks, patch 26.20.
Does Milio Support win more in short or long games?
Milio Support wins most in games of 35–39 minutes: 54.5% in all ranks, patch 26.20.






















































