FizzSupport runes

Off-meta Support

Mid91%Jungle4%Support1%
Win
42.0%
▼8.0 vs Support
LP a game
+1.30
±2.13
Games
464
a win +25.8 · a loss −17.3
Pick · Ban
0.13 · 11.4%
as Support · any role

How we measure

Low sample. 464 games, fewer than 1,000. Read these numbers as rough.

Rune pages

Exact pages · 1 most played
DominationPrimary
SorcerySecondary
Exact page · 49.8%
ShardsOffense Adaptive force 93%Flex Adaptive force 97%Defense Health scaling 95%Set taken in 87% of games
Every rune with its win rate12 runes · 3 trees
Domination: every rune taken in 20 games or more, with its win rate
DominationTakenWin95% range
Sudden Impact97%42.5%38.0–47.1%
Grisly Mementos92%43.1%38.5–47.9%
Treasure Hunter86%43.8%39.0–48.7%
Electrocute83%43.1%38.3–48.1%
Dark HarvestFew games15%39.4%28.9–51.1%
Ultimate HunterFew games7.3%32.4%19.1–49.2%
Relentless HunterFew games5.4%36.0%20.3–55.5%
Sixth SenseFew games5.0%30.4%15.6–50.9%
Sorcery: every rune taken in 20 games or more, with its win rate
SorceryTakenWin95% range
Transcendence54%42.6%36.6–48.8%
Scorch53%42.5%36.5–48.7%
Precision: every rune taken in 20 games or more, with its win rate
PrecisionTakenWin95% range
Coup de Grace38%42.9%35.9–50.3%
Triumph36%42.3%35.1–49.8%

Questions

What keystone do Fizz Support players take on TR?

Electrocute, with Sorcery as the secondary tree, is the most played page: 56% of 464 games in all ranks, patch 26.20, 41.1% win rate.

What other rune page do Fizz Support players use?

Dark Harvest with Precision: 14% of 464 games in all ranks, patch 26.20, 37.9% win rate.

Which stat shards do Fizz Support players pick?

Adaptive force, Adaptive force, Health scaling: 87% of 464 games in all ranks, patch 26.20, 43.0% win rate.